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Tetris Couldn't Win at This Gaming Ceremony — An Additional Classification Might Solve This

Whenever a major awards ceremony draws close, you'll find a clamor for introducing additional classifications to honor overlooked contributions and satisfy the passions of followers with niche passions.

My colleague made the case advocating for terror-themed awards. It would be amazing. Equally deserving are board games, this being a passionate advocate's mission. Yet I need to apologize in advance when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument supporting my request stands as crucial and important of all. This is the request: We need an award type for logic-based games.

Categorizing Game Types

Classifying creative works defies precise measurement; it remains highly personal, and typically generate discussions concluding with vague boundaries. It's understandable that movie academies don’t do it. But it is an unavoidable compromise in the world of gaming, which are so diverse it's challenging to consider them as a single art form.

For comprehensive acknowledgment of gaming accomplishments to gain proper attention, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

The major gaming awards offer these award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types successfully include numerous genres, and you can find room accommodating various experiences.

Different situation exists for puzzle games. No suitable classification appears to put them. Examine these examples from this year’s best games, each quite distinct: building puzzles of one title, intense tile-matching in a different title, engaging interpersonal challenges from additional release. Which classification works among existing types? Simply put, no category fits.

Recognition Challenges

Numerous examples exist outstanding logic titles published annually without proper recognition in entertainment awards, except when they manage to fit for categories like Mobile Game, VR/AR Game, or the extremely competitive small studio competitions.

  • An iconic brain-teaser wasn’t nominated for anything during that awards season
  • Another imaginative release missed out in 2019
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of logic titles barely qualified for niche award types

Value of Brain-Teasers

Commonly they're modest productions, but the art of the puzzle game is of massive significance. Well-known matching games count as the most-played games worldwide and have been for many years.

The famous puzzle experience challenges popular creative games claiming status as highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging across multiple categories.

Proposal and Rationale

Puzzle games wouldn’t have such difficulty. It would be easy to populate five nominees engaging, different, qualified experiences each ceremony simply — actually, with challenge, since numerous excellent numerous deserving experiences.

Restating the point, these represent titles lacking appropriate categories during prominent ceremonies. Brain-teaser creators are working at the challenging frontier game development, producing among most fundamental forms of the video game form. Comparable to cinema stunt performers, they merit acknowledgment. Let’s not keep them waiting 35 years.

About the author

Samantha Walters

Dr. Aisha de Vries is een tech-futuroloog en duurzaamheidsstrateeg met een passie voor het verbinden van innovatie en menselijkheid.

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